Traditionally BLON offers short but really spot on Games programme. Careful selection of speakers and topics really bridges video game and animation industries and builds the foundation for meaningful networking. Event visitors will be treated with inspiring and insightful talks as well as an opportunity to try out beautiful emotionally charged games. (2018)
Blind Vaysha is an expressionistic work that’s been created in three distinct versions: 2D, stereoscopic 3D and virtual reality (VR). Director Theodore Ushev embraced VR for one simple reason: to allow viewers to have a more visceral connection with his heroine. He uses this immersive technology to serve the purposes of narrative, not visual spectacle, and to make the central metaphor of his story, which is steeped in Buddhist wisdom, that much more compelling.
Death Trash is a post-apocalyptic Action RPG where cosmic horrors crave humanity but meet punks with shotguns. Use weapons, words and psi powers on your journey to Flesh Titans, Puke Bar and Machine God.
Studio: Crafting legends Crafting Legends is for now just Stephan Hövelbrinks (‘talecrafter’), who began the path of self-taught game development in 2010, coding, painting and designing his own projects. Having finished a bunch of small games, including ‘One game a week’ for a while, he is now actively working on Death Trash, a post-apocalyptic roleplaying game.
»FAR: Lone Sails« is a vehicle adventure game. In an unique vehicle you travel across an ocean-turned-desert following the tracks of a once flourishing civilization. Through an array of roadblocks and through hazardous weather you need to keep your vessel going. Where will this journey take you? Are you the last of your kind?
Studija: Okomotive Okomotive is an indie game studio based in Zurich, Switzerland. Founded in 2017 by Don Schmocker and Goran Saric, Okomotive is currently working on its debut game “FAR: Lone Sails”.
Dive into this nautic adventure as curiosity will guide you through a space shipwreck on an unknown planet made up of water. When one of the lead scientists still on board tries to unriddle the possibility of a relaunch young Janitor Harold is around to assist her. Join Harold in his clumsy undertakings to stir up the ark-like ship’s stale day-to-day life and find the secrets that lie behind its doors. The underwater atmosphere, self-reflective humour and contemporary adventure mechanics make up the foundation of this game created entirely out of craft supplies.
Harold Halibut started out as a dinner table conversation about the adventure games we played as children. We soon started building dollhouse sized sets and puppets in our bedrooms. The result works like a game but it looks like a stop-motion film. Welded metal, carefully sewn textiles against tiny wooden floorboards and clay faces the size of walnuts pull the player into Harold’s world.
Studio: SLOW BROS SLOW BROS. is a small group of people based in Germany dedicated to thoughtfully bridging analogue and digital worlds in the form of interactive experiences. Their diverse backgrounds including video game production, filmmaking, carpentry, apparel, and illustration give the collective a unique skill set with various applications. From art installations, over serious games and VR-experiences to small recreational games, anything is possible. Currently, SLOW BROS. is producing their first full-length video game “Harold Halibut“.
Memories of war is a premium story-oriented quest which has recently been awarded as The Best Art Game at Games Gathering Conference. This story is inspired by the memories of eyewitnesses of the terrible events of World War II in Asia. The game immerses player in the past to go along with the characters a long way through amazing locations. The player will find exciting puzzles and mini-games, a unique art style and a touching storyline. The special atmosphere of this game will not leave him cold.
Studio: Gamefjord Gamefjord is a small team of experienced developers who are passionate about creating the best games. Members of Gamefjord have been developing successful premium and free-to-play games for years and are high professionals in the field. They’re currently working on two projects of different genres – Memories of War: The Sisters, the Sorrow and the Rising Sun and ÖÐRU: Revenge Evolved.
RITE of ILK is a cooperative exploration-adventure played entirely by two players and supports both local multiplayer and online multiplayer. You will find two young Ilk bound together by a single rope as they cling to survival in a world most stranger to them.
Studio: Turtleneck Studios We’re an ambitious group of indie developers who commenced our journey years ago. Eager to pack triple A-quality together with a blazing indie experience, we wanted to create something innovative, special, and worthwhile. Kick-started by our beliefs, tempted by a nostalgia toward co-op play, and drawn to the endless possibilities of teamwork and exploration, we aspire for a deep meaningful experience. Embedding that spirit into RITE of ILK is something we take very serious and in that same vein, most of our development is done through task co-operation between our developers.