Grab a rare opportunity to listen to and interact with the best industry professionals! BLON Talks are aimed towards common traits of video games and animation. Our guests will speak about storytelling, world building and art development for video games, and what inspired them to choose this unique medium. They will help you explore animation and games distribution world and success stories behind internationally renowned VR experiences. We hope that the speakers' experience and insights will inspire others to step into this world in which everyone can become a creator. Facebook event https://fb.me/e/3hgG2e62H (2021)
Branching narratives are easy to understand, but what happens when games start telling emergent stories by themselves? Petter introduces a number of approaches for telling dynamic stories, from the perspective of both narrative and systemic design. The talk aims to present practical and usable designs based on real use cases.
Announcement of the Winner of the International Competition Programme, the award will be handed over by the International Jury for the Best Animated Short Film 2021.
Wilhelm talks about how physics simulation can be paired with manual animation in order to automate part of the animation process.
Cozy and informal talk with animation creators about their work and all the secret corners of the animation industry
Cozy and informal talk with game developers about their work and all the secret corners of the game industry
When talking about films, we usually also define their target audience: children, family, or adults. Based on the content, they are given ratings that allow or do not allow certain age groups to come to a screening. How important are these audiences to the film makers? At what stage of the script writing do they start thinking about it? When should they really start to consider the target audience for their films?
Books inspire us, develop our imagination and teach us. But what are the creative and management issues when trying to turn a book into a movie? A talk featuring Edmunds Jansons, the director of Jacob, Mimmi and the Talking Dogs, and Sabine Anderson, its producer.
Discussion dedicated to an overview of the current animation and games industry in Lithuania and neighbouring countries, as well as the latest trends and opportunities for growth.
An open talk between a paediatric psychologist and a scriptwriter about products for children and the influence of cartoons when growing up and their subconscious impact. The talk will be in Lithuanian.
How can the theatre industry adapt to the world of virtual technologies? While some people record 360 degree live theatre performances, true industry pioneers actively produce and organise live virtual performances on social platforms like “VR Chat”. We chat with VR performance producer and actor Braden Roy to discover what interactive performances are, how they are produced and how spectators influence them by taking a part in the story themselves.
Time to play! Want to find out how much you know about animation and video games? Take part in this quiz devised by Tomas Mitkus and Žilvinas Ledas to prove that you are the best!
An interactive networking evening during which a microphone will be presented for three minutes to anyone who wants to introduce themselves, present their companies, projects, ideas, and find likeminded people or colleagues.
Individual screenwriting consultations with screenwriter and international consultant Christophe Erbes. Registration is mandatory: forms.gle/xPwA48hF39VJiYfS9
Screenwriting workshop with screenwriter and international consultant Christophe Erbes. Registration is mandatory: forms.gle/xPwA48hF39VJiYfS9
A conversation about how ideas become scripts and whether a narrative is important in short animated films.
A talk exploring how transforming complicated historical realities into fun game content can be challenging, and some possible ways of tackling this challenge.
This spring, the National Gallery of Art (NDG) in Vilnius presented the exhibition 'Shaping the Future: Environments' by Aleksandra Kasuba. The exhibition was dedicated to the life and work of Lithuanian American environmental artist A. Kasuba (1923–2019). It was unconventionally accompanied by the meditative puzzle game Utility for the Soul. Povilas Vincentas Jankunas, a member of the game development collective Weekend Warriors, will talk about the adaptation of the author's work to interactive media, and the relationships between games and museum culture.
We will present and showcase a virtual reality project / animation created by the charity foundation Auginame Ateitį, based on the children's book series “Arklio Dominyko meilė” by Lithuanian writer V. V. Landsbergis. The project is intended to facilitate and speed up vaccination for both children and medical staff. The experience takes the viewer into the fabulous world of the horse Dominykas, away from medical white robes and the walls of a vaccination room. Its goal is to introduce gamification to the entire vaccination procedure to reduce children's anxiety.
Panel dedicated to talking about the ways in which animation and games industry studios work with international partners, and discussing the opportunities and challenges of such collaborations.
What are the elements of a narrative? How do they connect to a game? When does a story need to step back and let the game design narrate? We’ll go through the basics of narrative design and explore where and how it connects to game design elements and core loop flow. We’ll be hands-on, crafting worlds, characters, plot structures that fit the pillars of fantasy and the gameplay itself. The workshop is only for pre registered participants. Registration to this workshop required: https://blon.lt/workshop