Grab a rare opportunity to listen to and interact with the top professionals in the industry! BLON Industry Talks are aimed at common areas of video games and animation. Our guests will speak about storytelling, world building and art development for video games, and what inspired them to choose this unique medium. They will explore the worlds of animation and game distribution, and reveal the success stories behind internationally renowned VR experiences. We hope that the speakers' experiences and insights will inspire others to step into this world, in which everyone can become a creator.
Visits to VR & animation studio muonā and game developers Matima, to get to know about their work.
A cosy and informal talk with animation creators from the Lithuanian competition programmes about their work and all the secret corners of the animation industry.
Head Crabs and Xenomorphs and Creepers, oh my! While some creatures are just forgettable cannon fodder to the player, others are key pillars to the appeal and success of an IP. Using examples from media and her career, Molly Heady-Carroll will take you through her methods of designing memorable creatures designed for purpose and how they can maximize the potential of your IP.
In two hours we will make some awesome sketchy “Handrawn on paper” Life-drawing-Animation. Sara Koppel is using her self as a (full clothing) model, in a series of poses for some connected Animations. Bring Pencil Case & your mobilphone with the free APP “Stopmotion”
Join us for an engaging and insightful session where we delve into the journey of Atlas V, Albyon and Astrea, three leading sister companies in the XR industry. This talk will be presented by Jordan, the Chief Operating Officer at Astrea, who has been instrumental in shaping the company’s distribution strategy and driving its success in the immersive online content space
The Managing Director of the AVAKA Audiovisual Works Copyright Association will present the activities of the association, discuss its role in the creation and lifecycle of audiovisual works, and answer any questions of concern.
Maria will talk about self-publishing indie games. What challenges and opportunities do the developers face, how to achieve the delicate balance between making sound business decisions and seizing available opportunities.
Maciej will dive deep into the often-overlooked mistakes and misconceptions that arise between developers and indie publishers, drawing from 25 real-world examples. He'll explore the less obvious, yet critical, issues that have surfaced in their own collaborations, focusing on miscommunication, misaligned expectations, and flawed assumptions that hinder success. Through these examples, he'll highlight practical lessons and offer actionable insights on how both parties can improve partnerships, avoid common pitfalls, and foster better cooperation for mutual benefit.
This will be a non-technical talk for creative artists. David will share practical insights from his creative process, based on two decades of experience making and releasing work online. He will discuss the challenges posed by technology on art and artists, and offer means for these to be managed and overcome. ℹ️ Live from Los Angeles
Do you remember how you first came to BLON? Maybe this is where the idea for the project you implemented was born? Or perhaps you met like-minded people here? Come and share your BLON story with everyone! Register here: https://forms.gle/tnyY7tF9Lxn9F6ZE8
A cosy and informal talk with animation creators from the international and Ukrainian competition programmes about their work and all the secret corners of the animation industry.
Given that ARTE has been exploring innovative interactive writing, it was only natural for it to enter the field of auteur video games in 2013 with Type:Rider. This first video game was a great success with the public and critics alike, and marked the emergence of a new type of audience: gamers in search of original approaches and unique narrative experiences that are also entertaining. Adrien Larouzée will share the story of ARTE venture into game publishing and production, most notable games and future plans.
How to make sure your film finds the best matches with festivals by preparing it as well as you would your Tinder profile.
Discussion with festivals’ representatives, film distributors and game publishers, how and when to approach the market when you have your project done.
In this discussion, we will try to answer the most pressing questions related to game publishing. What ways are possible to release your game, what benefits and disadvantages working with a publisher might bring, which platforms work best, and what marketing actions would be most helpful for spreading the word, especially without a budget? Developers from Lithuania will share their opinions on these and other questions.
Come and meet representatives of European festivals and get your questions answered.
The seminar aims to present the possibilities of explicit nudity in creating animated content for a mature viewer. The seminar will discuss the "superpowers" of animation, which allow stories that contain nudity to be told in a significantly more immersive way than the expression of live-action.
To work in the field of animated poetry, as a Zero-budget-Artist Being in love with movements, sensuality, erotica & Animation as a personal artistic expression form. Sara Koppel will show some of her Shortfilms & Talk about her work.
Everything To Play For: How Videogames Are Changing The World is a forthcoming book by Lithuanian-Tatar writer Marijam Didžgalvytė, published by the world's largest progressive publisher Verso Books and released on September 17 worldwide. The book asks if videogames can serve egalitarian goals instead of fueling hyper-materialist, reactionary agendas. Combining cultural theory and materialist critiques with accessible language and personal anecdotes, industry insider Marijam engages both novices and seasoned connoisseurs. Videogames can and have posed a challenge to the status quo. How is that done, or should not be done? With a rich array of examples, the author argues for a nuanced understanding of how videogames are shaping our world – an endeavour that is not just a possibility for tomorrow, but a necessity today. This session will present the behind-the-scenes of the book's writing, what are its hopes and aspirations with all of the industry's current turmoil and influence.
A short discussion about the body in animation after presentations by Tomas Mitkus and Sara Koppel.
A cosy and informal talk with game developers about their work and all the secret corners of the game industry
During the info session, Austėja Milvydaitė from the Creative Europe Desk LT will present funding opportunities for the development of video games and immersive content (VR, AR, 360°) under the MEDIA sub-programme of Creative Europe for 2021-2027. She will also showcase successful examples of funded projects and discuss opportunities for skill development and networking for professionals working in these fields.
Kaip kurti filmą jei nebeturime kadro rėmelio ir visas pasaulis patampa kino juosta: virtualios realybės filmų pasakojimų kūrimo neapibrėžtumas ir iš to kylantys privalumai ir problemos. Pristatymas remsis „Muona studija“ patirtimi kuriant VR filmus „Žaisti gyvenimą“, „Angelu takais“ ir „Pasaulių sutvėrimas“.
Emilemilija, an animation studio focused on cultural, social, and educational projects, will share how it strives to reconcile its personal values and creative ambitions with commercial work. The founders will discuss when this balance leads to inspiring projects and when compromises are necessary.